![]() The Lantanese brought their worship of Gond to the Sword Coast of Faerûn via Waterdeep. Up until the late 14 th century DR, the primary center of Gond worship in the realms was the island nation of Lantan. He often spent time sparking inspiration in his most devout followers, or offering them new insights for how existing technology could be otherwise utilized. These included the Shadowstar and the unbreakable leash that bound Kezef the Chaos Hound. Gond was credited in legends for the creation of a number of artifacts. The Wonderbringer constantly worked on new inventions. Īt times, he would dispatch golems, lightning mephits, baku holy ones, einheriar, maruts, and even steel or crystal dragons to serve as guides to aid his devotees, or demonstrate his blessing to mortals. ![]() To many this was seen as an appropriate means for Gondar priests to demonstrate their worthiness of his blessing. While the Wonderbringer directed them to promote invention and new ideas, he was not opposed to his followers accumulating significant personal wealth in the process. While Gond was wholly devoted to his mortal followers, he remained too busy at times to answer their prayers in a timely manner. Talos' urge to demolish all devices of creation threatened the entirety of Gond's work in the Realms and beyond. Gond had one major foe among the Faerûnian deities, Talos the Destroyer. Gond shared an especially strong connection to the gnomish deity of smithing, Flandal Steelskin, who maintained a portal to Gond's divine realm. He shared bonds with Cyrrollalee of the halfling pantheon, along with several of the Morndinsamman, including Dugmaren Brightmantle, Dumathoin, Vergadain, and even Moradin the All-Father. He was a friend and ally to many other gods of craftsmanship and invention. Beyond the Deities of Knowledge and Invention, Gond was known to have a friendly rivalry with Chauntea, the Goddess of Bounty, and amiable relationships with Lathander, Waukeen, and Tempus. His relationship with Milil was strained as they had little in common. He was on relatively good terms with Oghma, though sometimes their relationship could be tense, due to Gond's tendency to push new inventions being rapidly introduced across Faerûn without thinking of the consequences. Relationships Deities Īlong with Milil, Deneir, and Oghma, Gond was one of the Deities of Knowledge and Invention. Gond's divine realm was the plane of Wonderhome, which manifested as a grand library in the House of Knowledge within the Outlands. Gond possessed a mighty Hammer of Thunderbolts called Craftmaster, that he used both as a tool at his divine forge and (if needed) as a weapon. Īt will, Gond could disjunct any nearby magical items. In fact any mundane metal weapon that struck Gond's form, immediately disintegrated. The god of invention posses immense strength and immunity to any firearms, or any weapon that had been crafting by means of smithing, forging or otherwise worked with tools made of metal. Gond was not anti-magic as some may think, but viewed magic as simply another means by which to craft new inventions. He would readily accept commissions from any unscrupulous patron, so long as compensation was substantial and he was given opportunity to create novel and innovative devices. ![]() Gond remained ever-concerned with making real any theoretical concept or schematic, and held little concern for any complications or problems that arose therefrom. He was just as often insightful and accommodating as he was sardonic or condescending. He would at times act wholly disciplined and methodical, while at others become easily distracted. ![]() The divine personality of the Wonderbringer was as varied as his desire to innovate was intense. Gond's manifestations included a forge hammer wrapped with wisps of black smoke, or striking eyes set within dark clouds with the ringing sounds of hammers on anvils. He wore ordinary leathers under his scorched smith smock, though he could also summon a set of glassteel plate armor over himself (hovering close to his body piece by piece rather than actually encasing him) at will. ![]() No matter his form, Gond had a forge-scarred face with dark (but nonetheless sharp and bright) eyes and a constantly attentive and inquisitive expression. Avatars of Gond took several forms, including that of a brawny, red-hued smith, a short, slight man with straw-blond hair, or a gnome. ![]()
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